Introduction
The purpose of this documentation is to provide information how to install and administer the Augmented Reality Generic Enabler.
System Requirements
Hardware Requirements
The Augmented Reality GE should work on any modern Intel X86 compatible computer and high-end Android based mobile devices.
Operating System Support
The Augmented Reality GE has been tested against the following Operating Systems:
Windows Windows 8 (Desktop) Android version 4.2.2 Ubuntu version 12.04
Software Requirements
Browser Mozilla Firefox 25.0a1 or higher
Software Installation and Configuration
The Augmented Reality GE is a collections of JavaScript source files which have to be included in a web application.
Latest version can be cloned from the repository at https://github.com/stlemme/FIWARE-AugmentedReality.
The repository encloses a demo directory, which contains example applications that show how the needed source files are included. More Detailed information how to use the GE can be found in the Augmented Reality - User and Programmers Guide.
Sanity check procedures
End to End testing
One can test Augmented Reality GE by opening any of the demo or/and test files from the cloned repository, with Mozilla Firefox web browser. Just navigate to the directory where the repository is cloned and start a web server (e.g ''python SimpleHTTPServer'', or ''node.js http-server''). After that, open Firefox browser and navigate to the address where the server is running (e.g. localhost:8000 if it is running on the same device) and click either the Demos or Tests folder. It is recommended to try demos first.
Demos
The demo folder includes four demos in subfolders ''AR_POI'', ''house'', ''markerDetection'' and ''plane''. Each subfolder has an index.xhtml file, which starts the demo.
Tests
The tests folder includes two test suit files, ''Location_based_regAndTrack_unitTest.html'' and ''Vision_based_regAndTrack_unitTest.html''.
List of Running Processes
N/A
Network interfaces Up & Open
N/A
Databases
N/A
Diagnosis Procedures
Resource availability
N/A
Remote Service Access
N/A
Resource consumption
The amount of resources used by the Augmented Reality GE vary a lot depending on the AR application, RAM in respect of the 3D content in a virtual scene and CPU in respect of marker tracking and rendering.
Example of resource consumption: Amount of resources used in tracking markers at 25 fps speed using the following setup. HP EliteBook 2760p, CPU: Intel i5-2540M, 4 GB RAM, GPU: Intel HD Graphics 3000, 1,6 GB RAM, Operating system: windows 8, Browser: Mozilla Firefox 28.0a1
| Device | CPU usage | Ram usage |
|---|---|---|
| HP EliteBook 2760p | 38% | 200 MB |
I/O flows
N/A